NHL rules changes: 'Spin-o-rama' banned from shootouts

The so-called "spin-o-rama" move was banned from use in shootouts and penalty shots by the NHL as part of a package of rules changes released Thursday.

360-degree move also not allowed on penalty shots

Mason Raymond, right, then with Toronto, beat Ottawa goalie Craig Anderson with a spin-o-rama move in a shootout last season. (Frank Gunn/Canadian Press)

The so-called "spin-o-rama" move was banned from use in shootouts and penalty shots by the NHL as part of a package of rules changes released Thursday.

Here's an example of the 360-degree move, executed last season by then Toronto forward Mason Raymond against Ottawa goalie Craig Anderson:

The other rules changes:

  • The goalkeeper's restricted "trapezoid" area expands by two feet from the goal post on both ends of the net.
  • Clipping, charging, elbowing, interference, kneeing, head-butting and butt-ending infractions join the same category as boarding and checking-from-behind fouls, whereby a player who incurs two such game misconducts in the category will be automatically suspended for one game.
  • Video reviewers may advise referees on whether their whistle was blown after losing sight of the puck on disputed goals.
  • More evidence of a "distinct kicking motion" is required for video reviewers to reverse a "goal" call or uphold a "no-goal" call made on the ice.
  • A two-minute tripping penalty may be called on defending players who trip players with their body/arm/shoulder, regardless of whether the defending player makes initial contact with the puck. But a penalty shot can not be awarded if the defending player touches the puck first.
  • Supplemental discipline for diving increases, with a graduated scale of fines for repeat offenders and their head coaches.
  • To curb face-off delay tactics following an icing call, a defending team committing a second faceoff violation (after a warning is issued) will receive a two-minute bench minor. 
  • Faceoffs will remain in the attacking zone if a stoppage in play is the result of an attempt to create a scoring chance, such as a shot going off the net and out of play, or a shot deflected out of play by a teammate.
  • Hash marks on the end-zone circles widen from three feet to the international distance of five feet, seven inches


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