Spark

The Spark Guide To Life, Episode Nine: New Perspectives

Google Street View birding, embroidered computers, STEM and the Girl Guides, and using FortNite to teach about climate change

Google Street View Birding, anyone?

Seeing old tech in new ways (Adam Killick)
Listen to the full episode53:59

How to make your own computer: embroider it, of course!

Irene Posch is an artist who uses textiles to explore electronics. She and Ebru Kurbak recently designed an embroidery 8 bit computer, using historic patterns of gold embroidery and beads.

Taking birding to the streets

Google's Street View has yielded a trove of information, from illicit activities to acts of great kindness. And it turns out the service is really good for an activity usually done offline: birding. Nick Lund, a writer for the National Audubon Society and creator of the website, The Birdist, explains his latest avian adventure: Google Street View Birding.

Girls Scouts introduce 'cybersecurity' badge

Step aside Baton-twirling Badge! Some branches of The Girl Scouts in the U.S. now have a new cybersecurity patch. Spark host Nora Young speaks with Girl Scouts Nation's Capital troop leader Hillary Tabor and her 11-year-old daughter Maya. She also speaks with Krysta Coyle, the Girl Guides of Canada's Guiding Ambassador, to hear what the organization is doing to engage Canadian girls in STEM.

'Gaming' the system to discuss climate change

Fortnite, is the most popular streaming game in history. More people watch gamers play Fortnite on the Twitch streaming service than watch NFL football. That gave oceanographer Henri Drake an idea. He created "ClimateFortnite," in which he and other climate scientists play the game and also answer questions about climate change using the in-game chat. Could this trojan-horse style of education in a gaming environment be an effective way to teach and reach people? MIT qualitative sociologist T.L. Taylor, who has focused on internet and game studies for over two decades, explains the interrelations between culture and technology in online leisure environments.