Sparkwith Nora Young
A 200-year-old bicycle inspires design for climate change
To encourage his students to think about architecture and design for a world of climate change, a professor challenges them to come up with new bicycle designs.
Is it time to create a new laufmaschine? Architecture professor Nick Rajkovich asked his students to come up with some new bicycle designs to combat climate change. Chris Preist, a professor of Sustainability and Computer Systems, argues that one simple change could make a big difference in the YouTube's carbon footprint: let users listen to videos without having an active screen. Spark contributor Craig Desson visited the home that houses the players of the "Montreal Rebellion" esports team. In his new book, Coders, author and tech journalist Clive Thompson immersed himself in the culture of computer programmers.
YouTube videos have a huge carbon footprint. Here's a simple fix
Researchers have found that watching YouTube videos creates as many carbon emissions globally as a city of about half a million people. A Sustainable Interaction Design expert argues that one simple change could make a big difference.
Video games and ramen noodles: A look inside an esports team house
Esports are big business, with professional teams, leagues, and millions of paying viewers. A visit to the Montreal house where one team not only plays together, they live together.
The surprising ways coders shape our lives
In his new book, Coders, author Clive Thompson immersed himself in the culture of computer programmers to figure out what makes them tick.
Machine consciousness is 'hugely problematic,' says Ian McEwan
Can we own a consciousness? Can we buy and operate someone else's subjective experience? These themes of Ian McEwan's novel, Machines Like Me, force us to confront our relationship with technology and examine whether our human morality extends to AI beings.
Booker-prize-winning author Ian McEwan talks about AI and his latest book, Machines Like Me. CES restores its 'Innovation Award' to womens' pleasure product, The Osé. And are 'smart' prisons necessary for safety, or an invasion of privacy?
Balancing safety with privacy in prison: should 'smart' technology monitor inmates?
Nila Bala, an expert on criminal justice policy, argues that we ought to proceed with caution when it comes to implementing 'smart' technology in prisons.
Feminist sex toy maker gets its CES innovation award back after tech show critiqued for gender bias
Following accusations of sexism and gender bias, CES, the world's biggest consumer electronics convention, has apologized to women-run startup Lora DiCarlo.
Windows Solitaire a surprising inductee into video game hall of fame
It wasn't flashy, but it helped billions of people waste time and get better at a card game.
MLB umpires need tech help at the plate, says researcher
A study of four million MLB game pitches leads to a call for the league to employ human-software collaboration so umpires can do a better job.
Robo umpires, a new AI-designed sport, spy plane archeology, and the internet gets a health check-up.
Introducing Speedgate: the world's first AI-designed sport
The world's first sport invented with the help of AI is a hit with players, including the research team that helped develop it.
Cold War spy plane images illustrate human development—and destruction
How one archeologist is using Cold War spy plane images to study how land use has changed in Iraq.
The health of the Internet in 2019: Deepfakes, biased AI and addiction by design
Mozilla's 2019 Internet Health Report takes a look at manipulation of the news, the addictive design of devices, and the relentless pace of artificial intelligence.
Canadian philosopher Mark Kingwell examines the idea of boredom and our digital devices
Boredom can open us up to the question of meaning and other deeply philosophical perspectives, but today, we look for a way out of boredom by endlessly scrolling and swiping. Philosopher Mark Kingwell argues that we're in a political economy of 'neoliberal boredom' fueled by digital devices.
Ryerson's DMZ breaks the stigma around mental health in startup culture. Kids in Nunavut use role-playing computer games to manage depression. What we can expect from "Wi-Fi 6." And philosopher Mark Kingwell reclaims boredom in his new book, "Wish I Was Here."
From Maori to Inuktitut: how a therapy game is helping Indigenous youth
'SPARX' is a role-playing computer game designed to help Maori youth in New Zealand to manage depression and anxiety using cognitive behavioural therapy. Now researchers here are redesigning the game for Canadian youth in the North with a project called Making I-SPARX Fly in Nunavut.
Bringing mental health tools to startup culture
The tech sector and entrepreneurial startup culture can often have an ethos of 'toughing it out'. Abdullah Snobar, the executive director of Ryerson University's DMZ, opens up about his own experience with online therapy, and why mental health issues are still stigmatized in the tech world.
Next-generation Wi-Fi promises a good connection, even in airports
While the world awaits the arrival of the age of 5G, the Wi-Fi Alliance has been quietly working away at the next iteration of Wi-Fi technology. Dubbed Wi-Fi 6, the new standard offers a small increase in download or upload speeds and improved latency and better coverage.
Confused by 'smart city' hype? This expert explains what it is and why we should care
As cities around the world begin integrating technology more deeply into urban infrastructure, it's still not clear what people mean when they talk about "smart cities." Urban sustainability professor Andrew Karvonen talks about how to define smart cities, as well as some concerns critics have about the so-called cities of the future.
A special on Smart Cities. It's a big buzzword these days, especially as cities are bigger and denser than ever before. But there are competing visions for what it should be, who should run it, and how to protect your privacy.
Remote Canadian communities look to adopt smart city technology
The Cree Nation of Eastmain, Quebec, is hoping to build smarter homes if it wins some of the prize money offered by the federal government.
Most Canadians skeptical about smart cities when it comes to their privacy
Earlier this year, a survey found that 88 per cent of Canadians are concerned on some level about their privacy when it comes to smart cities. Researcher Sara Bannerman says that governments need to step up when it comes to protecting people's data.
What living in a hyper-connected city means for human beings
Canada Research Chair in the Internet of Things and OCAD University professor Alexis Morris says people need to be at the centre of smart cities with contextually aware public spaces.