Isle of Dogs storyboard artist Jay Clarke on how he helped imagine the Wes Anderson film

Jay Clarke talks to Tom Power about how he helped bring director Wes Anderson's meticulous vision to the big screen.
Isle of Dogs gets its wide release in theatres all across North America on Friday, April 13. (Fox Searchlight)

Director Wes Anderson is best known for his unique visual style, so it's no surprise that his latest film, Isle of Dogs, is  receiving a lot of buzz. The film uses stop-motion animation to create a bleak but whimsical futuristic world set in Japan, after all dogs have been banished to a place called Trash Island. Jay Clarke, the lead storyboard artist on the film and one of Anderson's collaborators on The Grand Budapest Hotel, talks to Tom Power about how he helped bring the director's meticulous vision to life.

You can join Jay Clarke at an exclusive Isle of Dogs storyboard workshop he's presenting at the Annex, 823 Seymour Street in Vancouver. Isle of Dogs gets its wide release in theatres all across North America tomorrow, Friday, April 13. 

Produced by Elaine Chau

Isle of Dogs lead storyboard artist, Jay Clarke, with the Megasaki city set. (Courtesy of Jay Clarke)


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