Apps like Pokémon Go create 'false needs': researcher
Julian Lawrence is an educator, researcher, and cartoonist who studies the relationship between children and technology. He warns that apps like Pokémon Go create "false needs" that foster addiction. Listen to his interview with Checkup guest host Susan McReynolds:
Susan McReynolds: Tell me a bit about your relationship with technology.
Julian Lawrence: My relationship right now involves doing studies with grade 4 children, who are trying to mediate the real world and virtual world. What I'm finding in my research is that a lot of kids are using screen-based technologies. I think that we need to start looking at moving children away from screen-based gadgets.
I do have an addiction to drawing comic books and I'm finding that drawing by hand—pen to paper— is a great way of mediating the real world experiences and telling stories.
SM: There is something about that idea of a pen in hand and getting it to touch the paper and what it does to your thought processes while you're actively doing that. You're a great believer that that does something different to your connection to your material?
Herbert Marcuse is a great philosopher who wrote about this in the 1960's. It's called "one dimensional thinking" when we just start to accept everything that's being offered to us as fact without really looking 360 degrees around what's being presented to us.
Julian Lawrence's and Susan McReynolds' comments have been edited and condensed. This online segment was prepared by Ayesha Barmania.