Oculus Rift, new virtual reality device, breaks out at Toronto's TAVES show
The highly anticiapted device is 'breaking out of the nerdy basements' at TAVES
Back in the early '90s, virtual reality, or VR, promised to revolutionize gaming and many other experiences. But the clunky goggles, gloves and jerky lag time between the user's movements and the visuals were underwhelming if not vomit-inducing.
Flash forward to 2014: where experts say we're now finally on the verge of a VR revolution that will soon change the way we play games and experience the movies.
Now eager Canadian tech lovers will be able to get their hands on the not-yet-available device at the 2014 Toronto Audio Video Entertainment Show.
Stephan Tanguay is one of hundreds of thousands of developers designing products to take advantage of the technology, creating content for when the consumer models are available.
"It can't be stopped," said the Toronto-based designer who is developing his own VR game for the headset.
"To actually be able to throw myself and project myself into a universe where I feel the depth and there's no window I'm looking through but I'm in that space, I don't think you can get much better than that."
The race to revive VR
Gagliano says he's sold on the future of VR. "I definitely see virtual reality as a technology that is going mainstream. We are on the cusp of it breaking out of the nerdy basements and becoming a viable commercial product."
An Oculus Rift development kit is available to developers for about $350. A consumer version of the headset is expected sometime next summer.
In the meantime, Sony, Samsung and Google are all racing to get their VR devices into the hands of consumers.
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These devices should hit the market sometime in 2015. If the advance hype is correct, the world of entertainment will never be the same.
TAVES Consumer Electronics Show runs until Nov. 2 at the Sheraton Centre in Toronto.