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4 fun and easy games you can play with dice


(Alina Demidenko/123RF)

There are so many fun ways to play indoors, and one of those is super simple and doesn’t involve a screen: dice.

Collect all the dice you have, because it’s time to get rolling with these four fun dice games!


To play Bunco, you need nine dice. Divide your family into teams and get rolling. Each round has a number: 1, 2, 3, 4, 5, 6. If any of the dice match the round number, you score a point.

That means in round one, you get one point for every 1 you roll. In round two, you a point for every 2 you roll. And so on.

Keep rolling until you score no points (for example, there are you don't see a 2 rolled in round two), then pass the dice to the other team. By the end of six rounds, the team with the most points wins!

Beat That

This one is easy and fun to play. You can play with two dice, or up to six.

Each round, players roll their dice and have to create the biggest number from the numbers rolled. That means if you roll a 5 and a 6, your highest number is 65. If you’re playing with four dice and you roll a 6, 2, 4, 5 then your highest number would be 6,542. 

The player with the highest number each round wins!

Looking for more fun stuff to do at home? Check out the ultimate list of awesome activities!

Going Somewhere?

You can play this with one to three dice.

Ask an adult to help you calculate the distance between where you live and a place you want to go. You can do this with Google Maps or you can just search “distance between [your city] and [place you want to go]" and you should get a good answer!

Write that distance down and that’s your goal!

If it’s a short distance, play with one die. Otherwise, two or three. Once everyone has their distances and locations decided, everyone takes turns rolling.

If you roll a 3 and a 2, that's 5. Congratulations, you’ve travelled 5 kilometers toward your end destination!

Or, if you want to travel to far-off locations, try playing a different way: instead of adding the dice together, try forming the largest number with the dice rolled (if you roll a 3 and a 2, that's 32 kilometres).

Subtract (that means take away or minus) your rolls each time until you reach 0. When you reach 0, you’ve arrived safe and sound!

Run For It

You need six dice for this, and a pen and paper to record points.

Each roll, look for any sequences formed (like: 1, 2, 3). Every sequence gets five points.

They must be ordered sequentially (that means in order). If you rolled 1, 6, 2, 4, 2, 2 you would not get any points. But if you rolled 1, 2, 3, 5, 6, 3 you’d score twice: once for 1-2-3 (5 points) and again for 5-6 (5 more points).

First player to 100 points is victorious!