Anti-Gone
Anti-Gone is a graphic novel by Connor Willumsen.
Connor Willumsen

Reality's grip is loosened as Spyda and Lynxa explore a potentially constructed environment that shifts between dystopic future and constructed virtual present. Like a form of multistable perceptual phenomena, Anti-Gone exists in ambiguity.
Anti-Gone recalls video games that attempt to replicate, or perhaps replace, reality. Often called virtual or synthetic worlds, massively multiplayer online worlds offer an escape into another identity, another life, where there isn't a goal or final boss like most videogames. Similarly, Anti-Gone is like Joyce with a joystick, the experience and the language of this otherworld is the meaning. (From Koyama Press)
Comments
To encourage thoughtful and respectful conversations, first and last names will appear with each submission to CBC/Radio-Canada's online communities (except in children and youth-oriented communities). Pseudonyms will no longer be permitted.
By submitting a comment, you accept that CBC has the right to reproduce and publish that comment in whole or in part, in any manner CBC chooses. Please note that CBC does not endorse the opinions expressed in comments. Comments on this story are moderated according to our Submission Guidelines. Comments are welcome while open. We reserve the right to close comments at any time.
Become a CBC Account Holder
Join the conversation Create account
Already have an account?