On this episode of Spark: Broken Realities, Net Delusions and The Kill Switch. Click below to listen to the whole show, or download the MP3 (runs 54:00).
You can also listen to individual stories below.
We talk a lot about internet freedom and accessibility here on Spark: the role it plays in social relationships, the exchange of ideas, how it's a place for entertainment, a place for innovation and exploration. But recent events in Egypt have made us realize that the internet is also a place we take for granted. Nora speaks with Ron Deibert, the director of The Citizen Lab and The Canada Centre for Global Security Studies at the University of Toronto. (Runs 13:31)
It's easy to champion the internet as a free and open place for discourse and innovation, a place that is inherently democratic. But in his latest book The Net Delusion: The Dark Side of Internet Freedom, Evgeny Morozov warns of the dangers of the internet becoming a tool for repressive governments to use for censorship and surveillance. Prescient in the wake of recent events in Egypt. (Runs 9:05)
Digital technology seems to have change baked right into it and right now artists are seeing not only their livelihoods, but their creative worlds reshaped. How do you get your head around what those changes mean for how you create. Chris Eaton is a musician and an author, who has had to embrace the digital world in order for his art to get out there. (Runs 6:43)
The evolving digital world is changing how the book industry does business. But what do these new business models look like? Mike Masnick is the founder and CEO of Techdirt - a blog that focuses on technology news, tech-related issues, and new business models for the digital age. We talk to him about how the literary world must now adapt in much the same way the music industry had to. (Runs 7:41)
Video Games have long been a means for escape. But in the past 30 years they've evolved into something much more, a way of facing reality rather than escaping it. Games can help us address some of our most personal and political challenges. Jane McGonigal talks about her new book Reality Is Broken: Why Games Make Us Better and How They Can Change the World and how we can find solutions to reality's major problems - things like poverty, political struggle and world peace - by designing reality more like a game. (Runs 10:07)