I just interviewed Mark Coleran. Mark is a visual and interface designer. Part of his work has been in designing "fantasy user interfaces": the computer interfaces that you see in movies. He's designed interfaces for films that include Mission Impossible 3, The Island, The Bourne Identity, and Children of Men. There's been a bit of a stir about Mark's work lately, though Mark is keen to point out that he's hardly the only person doing this work. I wanted to find out how you design computer visuals that are more dramatic than, well, actually using a computer.
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