Why empathy is the next big thing in video games

A look at the emergence of "empathy video games" -- a trend toward simulating experiences constrained by rules and where you are not empowered.
A still from This War of Mine (11 bit studios)

A look at the emergence of "empathy games" -- video games that simulate an experience that is constrained by rules, where you are not empowered, and that therefore lead to empathy. A recent example is RIOT, a video game that simulates riots that have actually happened in places such as Egypt and Italy. Or, Spirits of Spring, where you play a young Cree boy who is bullied.

Author and game designer Ian Bogost with a look at what's driving the trend, and where he sees the role of empathy in gaming experiences. 

Comments

To encourage thoughtful and respectful conversations, first and last names will appear with each submission to CBC/Radio-Canada's online communities (except in children and youth-oriented communities). Pseudonyms will no longer be permitted.

By submitting a comment, you accept that CBC has the right to reproduce and publish that comment in whole or in part, in any manner CBC chooses. Please note that CBC does not endorse the opinions expressed in comments. Comments on this story are moderated according to our Submission Guidelines. Comments are welcome while open. We reserve the right to close comments at any time.