Spark | May 4, 2014 | 53:59
250: Slow TV. Emotion-sensing Games. Mobile Conflict Prevention. Kids designing for kids. The history of the cubicle.
How "slow TV" makes sense in our fast world. Playing emotion-sensing video games. Designing technology for kids...with kids. How new Canadian technology aims to tackle rumour to stop ethnic violence. And, a look at the secret history of the office.