TECHNOLOGY
Gaming
Why video games are the future of business and women are getting on board
Last Updated: Thursday, April 1, 2010 | 4:36 PM ET
By Meghan Casserly, Forbes.com
Related
A growing number of women are increasingly eager to ride the game wave. (Forbes.com)Thumb-pumping young men are to videogames what swooning young women are to The Twilight Saga. Or not. In fact, the new face of videogaming is almost as likely to be a 30-something woman as a teenage boy — and not just in her leisure time.
Gaming is reaching a new audience in the business world, where it functions as a superb training and operations tool. In videogames, employers are also finding exercises for brainstorming and collaboration as well as performance evaluation. The trend is palpable and growing.
Women are increasingly eager to ride the game wave. Many find gaming helps them increase their comfort level with technology and assist their career advancement. "The average age of gamers in the U.S. is 35," says Phaedra Boinidiris, founder of WomenGamers.com and product manager for IBM's Serious Games Group. "In fact, 38 per cent of console gamers and 43 per cent of PC gamers are women. The stereotype of a gamer as a 14-year-old boy couldn't be further from the truth."

- Top 15 Videogames For Women
- Videogames That Make You Smarter
- 10 Coolest Massively Multiplayer Games
- 10 Wii Games We Love
- The Future Of 3-D Videogames
- The Most Revolutionary Videogames Of All Time
Entertainment Arts' Sims empire, which has been thriving since 2000, and the blockbuster Nintendo Wii have played a large role in luring women to the challenge, changing the perception of games and the way developers create content. Pauline Moller, SVP and studio general manager of the EA Sports division, an industry leader, says being even a casual gamer uniquely positions her to help the company expand its portfolio of games.
As women are increasingly drawn into the realm of console and online games for pleasure and, in the case of Nintendo Wii, certain health benefits, it's estimated that by 2015, 1 in 5 of the U.S.'s biggest companies will be investing in games for training and development. Already Innov8, developed by IBM's Serious Games Group, is used in more than 1,000 universities' business programs globally to teach process management in traffic, customer service and supply-chain scenarios.
New York City's Office of Emergency Management uses a program designed by Kognito Interactive to simulate evacuations of the city in the event of a disaster. In Ontario border-crossing guards show a 30 per cent improvement in effectiveness when trained to properly interrogate drivers through gaming simulations.
While using games to simulate real-life events seems safe, reliable and financially prudent, the skills gained can be directly applied to business. Esther Lim, CEO of digital-marketing firm The Estuary, says game play teaches collaboration, a critical management skill. "Often serious games are built to be collaborative," she says."That means you share information, brainstorm and problem solve with others to achieve the next level of interaction, story or outcome."
Role-playing games help with job training
In addition, gaming allows users to see things from different perspectives — more perspectives than in the real world, which can lead them to consider multiple solutions. Boinidiris agrees, adding a laundry list of lessons learned from gaming: "Budgeting, rank, supply-chain optimization, team communication, transparency and time pressure."
Games also are cost effective for training employees, says Scott Steinberg, videogame analyst and CEO of TechSavvy. It's better, after all, to have a customer-service employee fail six times virtually than fail in a real scenario and risk losing a potential client or sale. And games enable employers to gather performance information and distinguish analytical thinkers from weaker employees.
"In a real-world scenario you might be denigrated for attempting a task and not succeeding," says Steinberg, but "gaming gives the opportunity to experiment with different approaches, to try new things."
Consider "World of Warcraft," developed by Blizzard Studios, which holds the Guinness World Record for the most subscribed massively multiplayer online role-playing game (MMORPG), with over 10 million players worldwide. "We see grade schoolers managing guilds of players from around the globe, participating in teamwork, assigning special tasks," says Steinberg.
'Games are a good space for women to grow more comfortable in being assertive decision makers and leaders.'—Laura Staniland, CivicsLab LLC
Each player's skill levels are completely transparent to the other players, which enable team members to assess one another's skill sets and collaboratively select the best leader for any given task. "What if that were adopted in the corporate realm?" adds Boinidiris. "What if the leader of a business could be selected solely for his skill set?" Office politics might go out the window.
Videogames are actually much closer to the way we already work than many realize, making the leap to computer- or Web-based training and operations platforms much more navigable. "Teams are spread across countries and continents, and much of the communication is not happening one-on-one, in person or even in real time," says Steinberg.
The situations presented in games also prepare women players for stress in the workplace, believes Jennifer Estaris, a game designer for Nickelodeon. "In a game, panicking can reduce accuracy and result in a faulty decision-making process. Exuding calm leadership while under pressure not only allows the leader to make better decisions but also influences team dynamics."
"Games are a good space for women to grow more comfortable in being assertive decision makers and leaders," says Laura Staniland, co-founder of CivicsLab LLC, where she leads game creation.
What further distinguishes gaming is its social element. The Facebook game FarmVille currently boasts over 82 million active users. While it teaches supply chain and budget management at an accessible level, "Women seem to be responding because of the social aspect," Boinidiris says. And if getting involved with videogames means your teenage son, your husband or your Facebook BFFs will spend more time with you, that's a win-win.
Share Tools
Top News Headlines
- Dozens of children die in Syria massacre, activists say
- More than 90 people have been killed by regime forces in a district of central Syria, activists say, and as many as half the victims may have been children. more »
- Aylmer triple stabbing leads to first-degree murder charges

- The estranged partner of a young mother who was stabbed to death along with her parents at their home in Aylmer, Que., has been charged with first-degree murder Friday. more »
- Severe storm in Quebec leaves damage in its wake
- Trees were uprooted, roofs damaged and windows shattered as severe thunderstorms, and possibly a tornado, rattled through southwestern Quebec Friday night. more »
- The risks and responsibilities of taking on Mt. Everest

- The deaths of five climbers last weekend on Mt. Everest, with more summits underway this weekend, fuels the debate about the risks and responsibilities of high altitude climbing. more »
Latest Technology & Science News Headlines
- Unloading of docked SpaceX capsule to start Saturday
- The privately bankrolled SpaceX Dragon capsule made a historic arrival at the International Space Station on Friday, and astronauts will begin unloading some of the 544 kilograms of food, water, clothing and other supplies its carrying starting Saturday.
more »
- South Africa, Australia to share world's largest telescope
- South Africa and Australia will jointly host the Square Kilometre Array, which promises to be the world's largest telescope, the international consortium in charge of the project said Friday. more »
- Bonavista, N.L., 'coyote' was really wolf, tests confirm
- Wolves have not been seen in Newfoundland since around 1930 and were believed to have been hunted to extinction on the island, but genetic tests have confirmed that an 82-pound animal shot on the Bonavista Peninsula in March was, in fact, a wolf. more »
- Once-rare argus butterfly thriving thanks to climate change
- Global warming is threatening the existence of many species, such as the giant polar bear, but in the case of Britain's brown argus butterfly, it took a species in trouble and made it thrive. more »
- Yahoo scraps digital magazine designed for iPad
- Yahoo has killed Livestand, a tablet magazine, just six months after its debut on the iPad. more »
Bob McDonald's Blog
Government to shut down unique fresh water research area May. 25, 2012 12:31 PM The Experimental Lakes Area research facility in Northern Ontario is being closed down after 44 years of providing invaluable data to scientists in Canada and internationally, a decision that has stunned researchers and environmental groups.
Quirks & Quarks
- May 26: Before the Lights Go Out May. 25, 2012 4:15 PM A new book, "Before the Lights Go Out: Conquering the Energy Crisis Before It Conquers Us", suggests that the unpredictable, unplanned, ad-hoc way our energy use developed in the past will shape our energy future.
Latest Features
- Aylmer triple stabbing leads to first-degree murder charges
- B.C. premier unhappy with disgraced Mountie's transfer
- Everest victim's husband says family not seeking government help
- The risks and responsibilities of taking on Mt. Everest
- Canada ending 'Buffalo shuffle' for visas, closing consulate
- Ottawa man in hospital after lightning strike
- Calmer winds ease fire threat in northeastern Ontario
- What a Greek euro exit could mean for Canada
- Police probe Halifax homicide after shooting

