Avatar game designed along with movie
Last Updated: Friday, November 27, 2009 | 1:18 PM ET
The Associated Press
James Cameron was thinking beyond the big screen when he created the alien world of Pandora. The Titanic director worked in tandem with video game developer Ubisoft Montreal on the game based on his upcoming sci-fi epic Avatar.
Opening Dec. 18, the film stars Sam Worthington as a paralyzed human soldier who takes on the form of an exotic blue-skinned alien species called Na'vi on their home world Pandora, a remote paradise teeming with freaky flora and fauna.
"James Cameron did something really smart," said Kevin Shortt, story designer of Avatar: The Game. "When he started preproduction on the movie 3½ years ago, he said, 'I want a game. I know I want a game. I want them working on it right now.' Because, what often happens is they make the movie, and then somebody says, 'Hey, let's tack on a game.'"
In a plot that diverges from the film's story line, players can portray either a blade-wielding member of the Na'vi or a gun-toting human soldier for the Resources Development Administration, a massive organization that mines Pandora's rare natural resources. The game's parallel narratives explore the implications of aligning with either the Na'vi or RDA.
"Let's face it," Cameron, who was born in Kapuskasing, Ont., said at the Electronic Entertainment Expo earlier this year. "Games derived from movies, historically, some of them have kind of sucked. And I didn't want Avatar — I didn't want anything associated with Avatar — to suck. So I proposed to Ubisoft this theory that the game should not be a slave to the movie."
Because Avatar: The Game is scheduled for release on Dec. 1 — more than two weeks before the movie opens — dedicated fans can absorb details about Cameron's otherworldly creation before they see the film. That includes taking a peek at the game's comprehensive database of characters, creatures, vehicles and other minutia that will unravel as players progress.
"It's not just a repeat of the story," said Shortt, who worked also on the Lost: Via Domus game. "It's a rich, full experience itself that builds on the world that Cameron already created. We've got our Pandorapedia, which gives all these extra details for fans that they're not going to get anywhere else. This is the first place you're going to get them."
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