Q & A
Cultural impact of video games greatly underestimated: Author
Author Tom Bissell talks about his new book, Extra Lives: Why Videogames Matter
Last Updated: Wednesday, September 15, 2010 | 8:43 AM ET
By Jessica Wong, CBC News
Video games
CULTURE & HISTORY
- History: The evolution of video games in Canada
- By the numbers: Profiling Canadian gamers
- Photos: Top 10 Canadian-made games
- Video: What's your favourite game and why?
- POV: What's the greatest game series ever?
- Video: How video games are made
- Audio: Video games in Ontario
- Audio: Ubisoft opens in Toronto
- Timeline: How video game music has changed
- The changing state of video game music
- The growing field of video game composition
- Q&A: Author Tom Bissell on his book Extra Lives
- Why can't Hollywood make a good game movie?
- Video games in the Middle East
BUSINESS & ECONOMY
- How video games revitalize cities
- The battle over provincial subsidies heats up
- Businesses using games to train workers
- Virgin rolls the dice on video games
- Ad spending moves into games
- Using games to influence an audience
SOCIAL
- Video: Women in games, with Ubisoft's Jade Raymond
- Games as social networks
- The thorny issue of online anonymity
- Why games aren't yet inclusive of gay people
- Social networking games on the rise
HEALTH & LEARNING
- Schools using games as teaching tools
- Does video game addiction exist?
- Mind games take aim at brain decline
- NASA, Army using games to recruit
- Spongelab's biology video games
FUTURE & TECHNOLOGY
Back when he was reviewing video games for Salon in the 1990s, writer Tom Bissell saw the medium as “the ugly, red-headed stepchild of contemporary culture.”
Author Tom Bissell. (Trisha Miller/Random House) But in the last few years, a few sophisticated game titles changed his mind – from the moral dilemmas and inherent satire of Grand Theft Auto IV to the mesmerizing scenery and violent, unpredictable mercenary scenarios in Far Cry 2.
The result is Extra Lives: Why Video Games Matter, an enthusiastic, quirky and intelligent collection of essays examining the good and bad sides of gaming, with a frame of reference that spans everything from Stephenie Meyer to Henrik Ibsen, Veronica Lake to Fallujah follow-cams.
The Portland, Ore.-based journalist and author recently talked to CBC News about video games as a new storytelling medium, about refusing to settleTom for dumb games and about why criticism of gaming culture is in its dying days.
Extra Lives: Why Video Games Matters is in stores now.
Jessica Wong writes about the arts for CBC News.
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(Random House) 

