Power to the people
The videogame Little Big Planet turns players into programmers
Last Updated: Tuesday, October 28, 2008 | 3:09 PM ET
By Blaine Kyllo, CBC News
A screenshot from the videogame Little Big Planet, in which players can design their own obstacle-course environments. (Media Molecule/Sony Entertainment) When it was announced in the spring of 2007, the videogame Little Big Planet was hailed as a genre-busting title that would be simple and fun enough to appeal to gamers of all types, from hardcore shooters to Solitaire- and Peggle-playing cubicle slaves. Indeed, Little Big Planet – the brainchild of England’s Media Molecule development studio – has been scrutinized every step of the way to its fall ’08 launch.
Published by Sony for the Playstation 3, the game had been shipped to retailers for an Oct. 21 release when a Muslim blogger noticed that a lyric to some music licensed for Little Big Planet used lines from the Qur’an. Rather than risk a consumer backlash, Sony decided to undertake a global recall — amid charges of self-censoring. Little Big Planet is now being released in North America the week of Oct. 27.
The game’s launch may have been delayed, but the title doesn’t suffer from the controversy. This whimsical, groundbreaking game lives up to the lofty expectations.
At first glance, Little Big Planet is a fairly typical platformer, that genre of video game in which players run and jump through an obstacle-course environment. British actor and writer Stephen Fry provides narration and acts as a guide. Little Big Planet, Fry tells us, is an “ethereal dreamscape of adventure and possibilities, an abstract plane of beautiful wonderment, just waiting to be explored.”
The game is presented in two dimensions – left-right, up-down – but is played in three, allowing players to move back and forth from foreground to mid-ground to background. The controls are simple and primarily involve running, jumping, and grabbing. The objective is to avoid the obstacles, collect bubbles – the game’s currency – and reach the end of each level. Secret trinkets are hidden among the levels, and finding these grants players special prizes. Solving levels and finding collectibles unlock new levels and provide players with objects that can be used to customize the environment and characters.
The protagonist of the game is Sackboy (although you can call yours Sackgirl if you prefer). He/she is so named because at first, the character appears to be sewn out of sackcloth. The hero is gender neutral; it’s the wardrobe that indicates gender identification. Each player has a plethora of options to customize their particular creature – for example, you can change it from sack cloth to felt, add a cowboy hat and pigtails, adorn it with a vest or pants or high heels or sneakers.
Sackboy is amazingly expressive. With the controller, I can raise his arms in triumph or make him wave at me; I can make him nod with approval or give him emotional expressions, including smiles, grins, snarls and frowns. While Sackboy is a cute and charming star, what sets Little Big Planet apart is the way in which it blurs the distinction between game designer and player.
The star of Little Big Planet is a character named Sackboy. (Media Molecule/Sony Entertainment) Hardcore gamers have been creating “mods” – modifications – of their favourite titles for years. But to do so has required at least a basic knowledge of programming; what’s more, the games most likely to be edited were adrenaline-fueled shooters. Recently, videogame developers have been finding ways to make it easier for a broader segment of the game-playing population to modify the content. Forza Motorsport 2 (2007) lets auto aficionados paint and detail race cars; Halo 3 (2007) fanatics can create their own battle maps; and the just-released Guitar Hero World Tourincludes a virtual music studio that enables players to compose and share original music within the game.
Spore, the latest game from design legend Will Wright (The Sims), was inspired by the realization that so much of the content in his various Sims games was actually being created by the players. The object of Spore is to guide a creature’s evolution from single-cell organism to complex animal to social being to space-travelling conqueror; players devise their own creatures, buildings and cities. Those creations can then be uploaded to servers where they are used to populate the planets in other players’ versions of Spore.
Similarly, Little Big Planet puts the tools of game design in the control of players. Think the level you’re playing is too easy? Add a pit trap if you want, or create a new obstacle that needs to be overcome. After you’ve made your changes, you can save the revised level and share it via your internet-connected PS3. Or build an entire level from scratch. The Little Big Planet toolset is as simple to use as the game is to play. Anyone can exploit the power of the pixel.
When players can design their own levels within a given game, they are deeply engaged with the brand. Imagine the impact of my testimonial if I invite friends to play the level I created, or challenge them to try to build a better one than mine. The only proviso is that in order to participate, you have to purchase the game.
It would seem that the economic impact of user-generated content (UGC) in videogames is huge. But integrating UGC is less a sales strategy than a way of involving players in the creative process. Videogames are interactive entertainment, after all. During the two and a half weeks in which the Little Big Planet beta version was available, enterprising gamers concocted levels inspired by various pop culture references, from the TV show Lostto videogames such as Silent Hill and Portal (the latter featuring the iconic Companion Cube). One ambitious person devoted countless hours designing a working calculator into the game. It seems that the capabilities of Little Big Planet’s editing tools are limited only by the user’s imagination.
Little Big Planet is in stores Oct. 27.
Blaine Kyllo is a writer based in Vancouver.
Share Tools
FILM REVIEW: Men in Black 3 by Eli Glasner May. 25, 2012 11:40 AM Will Smith and Tommy Lee Jones are back in the action sequel Men in Black 3, a third instalment of a series now 15 years old. Though new addition Josh Brolin manages some amazing mimicry as a younger version of Jones, the story doesn't measure up to the weird and wonderful charms of the original, says film reviewer Eli Glasner.
Top News Headlines
- Aylmer triple stabbing leads to first-degree murder charges

- The estranged partner of a young mother who was stabbed to death along with her parents at their home in Aylmer, Que., has been charged with first-degree murder Friday. more »
- Severe storm in Quebec leaves damage in its wake
- Trees were uprooted, roofs damaged and windows shattered as severe thunderstorms, and possibly a tornado, rattled through southwestern Quebec Friday night. more »
- The risks and responsibilities of taking on Mt. Everest

- The deaths of five climbers last weekend on Mt. Everest, with more summits underway this weekend, fuels the debate about the risks and responsibilities of high altitude climbing. more »
- Pope's butler arrested in Vatican leaks scandal
- The Vatican has confirmed that the Pope's butler was arrested earlier in the week in connection with an embarrassing document leaks scandal. more »
Latest Arts & Entertainment News Headlines
- Modern and traditional art scores at Joyner auction
- Both traditional and modern works fared well at Joyner Waddington's spring art auction in Toronto, with buyers snapping up lots by Group of Seven members as well as more contemporary artists. more »
- Prophetic Cosmopolis premieres at Cannes
- David Cronenberg says he didn't anticipate the Occupy Wall Street movement as he prepared to shoot Cosmopolis, his new film which made its world premiere Friday at the Cannes Film Festival in southern France. more »
- Jennifer Egan's newest story debuts on Twitter
- The latest short story from Pulitzer-winning writer Jennifer Egan is emerging 140 characters at a time via Twitter. more »
- Miller Brittain sketches restored by museum
- Canadian artist and social satirist Miller Brittain's larger than life chalk drawings may once again hang in Saint John. more »
Q Blog
Toni Morrison on her two selves May. 25, 2012 5:57 PM Jian speaks with the celebrated African American author and academic about her two conflicting selves, and her new novel, Home.
CBC Books
Talking about war May. 25, 2012 4:57 PM The public conversation around war has always been complex and thorny. How does Canada's military approach differ from that of other countries? Are we a society of peacekeepers or warriors? These are some of the questions that Noah Richler explores in his new book What We Talk About When We Talk About War.
- Aylmer triple stabbing leads to first-degree murder charges
- B.C. premier unhappy with disgraced Mountie's transfer
- Everest victim's husband says family not seeking government help
- The risks and responsibilities of taking on Mt. Everest
- Canada ending 'Buffalo shuffle' for visas, closing consulate
- Ottawa man in hospital after lightning strike
- Calmer winds ease fire threat in northeastern Ontario
- What a Greek euro exit could mean for Canada
- Police probe Halifax homicide after shooting


