There's a place that's often overlooked in the history of District 9, the science-fiction film that came out of nowhere to become a sleeper hit and a surprising contender at this year's Academy Awards. It's not the home planet of the film's tentacle-mouthed aliens — or "prawns," as their human captors derisively call them. Nor is it the dusty Soweto township where the tale was set and shot. It's not even New Zealand, where the project began, under the auspices of producer Peter Jackson.

'District 9 is turning out to be the project that put the visual effects in Vancouver on the map. I've had executives calling from L.A., saying, "I didn't realize you guys were capable of that."'

— Shawn Walsh, of Vancouver digital FX company Image Engine

It's actually Vancouver, where many elements of District 9's creation and execution came together. In fact, the largely made-in-B.C. FX wizardry earned the film one of its four Oscar nominations.

Vancouver has long been home to co-writer and director Neill Blomkamp, whose family moved there from South Africa when Blomkamp was a teenager. He's a former student of the Vancouver Film School, whose 3D Animation and Visual Effects program created a valuable pool of techies for his film.

His work on a series of acclaimed promos for Microsoft's videogame franchise Halo landed him the job to direct a Halo feature film. When that project fell through, Blomkamp began working on District 9, an expanded version of his 2005 short Alive in Joburg, with co-writer, wife and fellow VFS alumnus Terri Tatchell. Blomkamp was just beginning to work with the Weta Workshop and Digital teams that had created the splendours of Jackson's Lord of the Rings trilogy when he ran into another hitch — a little film called Avatar. James Cameron's behemoth-in-the-making was soaking up CGI resources available in New Zealand, so Jackson told Blomkamp he'd have to look elsewhere for FX talent.

"Having grown up in postproduction and visual effects in Vancouver, Neill still had lots of connections and was very knowledgeable about the local industry," says Shawn Walsh of Vancouver digital FX company Image Engine. Along with The Embassy, Image Engine handled the majority of FX for District 9. (Zoic, a third Vancouver company, and Weta Digital supplied the rest.) According to Walsh, his team was responsible for 27 minutes' worth of FX for the film, with 90 per cent of their work devoted to the aliens.

"He knew that he had this reputation for being a visual effects guy," says Walsh, "but he really didn't want to carry that reputation through the making of this movie — he wanted people to see him as the director and that was it. So he really turned everything over to us and said, 'This is where I've taken it thus far, and it's up to you guys now.'"

While Vancouver has been a favourite shooting location for Hollywood blockbusters (e.g. the X-Men series, the forthcoming Tron Legacy), studios have typically taken the postproduction and FX work back down south. According to Walsh, that's changing. "Obviously, it was never planned like this, but District 9 is turning out to be the project that put the visual effects in Vancouver on the map. I've had executives calling from L.A., saying, 'I didn't realize you guys were capable of that.'"

With the help of these exclusive video clips, Shawn Walsh explains how Image Engine and Blomkamp came to create some of District 9's most dazzling effects.

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District 9 Copyright (c) 2009 TriStar Pictures, Inc. All rights reserved.

"We did loads and loads and loads of what I would call progressive changes on existing designs and concepts throughout the entire postproduction cycle. With District 9, that really started two months in front of the shoot — we started building things and had a lot of dialogue with Neill before they ever went to camera. That continued on for another year after the film was shot.

"So there were a lot of small progressive changes that happened over time. The aliens' face was probably the most significant redesign. [Neill] had an idea of what he felt would ultimately look good, and once we got it into a computer-generated environment, where it was looking very real and starting to move, he was unhappy with the way the alien's face was ultimately reading, especially emotionally. He was concerned about that."

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District 9 Copyright (c) 2009 TriStar Pictures, Inc. All rights reserved.

"Neill had some great ideas about making sure the aliens were expressive. James Stewart, who's our creature supervisor, brought a lot of additional intelligence to the situation. Our animation supervisor, Steve Nichols, was also key in terms of fleshing out exactly how the aliens could relate emotion, even though they had muzzles full of tentacles, essentially.

"A lot of it was in the way the eyebrows moved. They also had these larger, equally spaced eyes that are of a human structure but have a marsupial-like look to them. So there's a softness in the eyes that was very important to read performance. One of the main creative briefs from Neil was that the performance of the actor that was driving the animation really needed to be present and seen through the computer-generated images. Jason Cope was the guy who basically played [main alien character] Christopher Johnson on set in a grey suit. Jason's performance had to be maintained and enhanced by the look of the alien — that was the creative brief that really drove the entire process."

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District 9 Copyright (c) 2009 TriStar Pictures, Inc. All rights reserved.

"What I'm sort of hoping is that District 9 will do for people involved in physical production is remind them what you can do if you return to locations. Everyone understands the reasons why people choose to shoot films on stages — there are reasons of control, efficiency, economy and so on. But it's so much easier to integrate CG work into live-action environments these days that rather than shooting on stages, we're going to see productions trying to find locations that already look great and then augment them in some way. We're seeing a bit of return to "Hey, let's go out on location and shoot."

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District 9 Copyright (c) 2009 TriStar Pictures, Inc. All rights reserved.

"I was worried early on that the palette of the film was going to be very de-saturated and everything was going to read brown and blah. What was interesting after we got into the shoot and started to see dailies was how vibrant a color palette Soweto and this shantytown of District 9 had. That was partially down to manmade stuff — junk that was lying around, whether it be pots and pans or pieces of fabric or fiberglass. But that really enabled this patchwork of color and complex texture. We were able to riff off of that and say, "Yeah, that's where we need to take these aliens, into this world that is very rich and colourful and textural."

Jason Anderson is a writer based in Toronto.