Marketplace
CBC News: Marketplace
Bookmark this page | E-mail to a friend
MENU

MARKETPLACE: MAIN PAGE
MARKETPLACE MURMURS: MAIN PAGE MURMUR ARCHIVES
RECENT MURMURS:
Marketplace Murmurs is taking a break – in the meantime, if you have stories to share with the show, please contact us.
TOPICS:
Activism
Advertising
Cars/Auto Industry
The Environment
Food/Drink
Health/Safety
Home
Kids
Logos/Branding
Miscellaneous
Money/Finances
Privacy
Scams
Services
Technology
Travel
READINGS
Boing Boing
we make money not art
Advertising Age
The Trademark Blog
Treehugger
Darren Barefoot
Environmental Health News
Schneier on Security
Popgadget
Consumer World
Micropersuasion
A Consumer Reports
Adrants
Stay Free! Daily
adfreak
Consumer News (Industry Canada)
AdJab
Consumer Scribbler (Consumers Union)
The Consumerist
SCHEDULE

Watch Marketplace Fridays at 8:30PM

HOSTS & REPORTERS

NEWSLETTER

The Marketplace Newsletter keeps you on top of stories we're working on. You'll get the latest warnings and recalls delivered to your e-mail box every week. It's the best way to stay in the Marketplace loop.

Subscribe to our newsletter

Newsletter archive

HELP MARKETPLACE
Have an idea for a story you'd like to see on Marketplace? Get in touch with us!
MARKETPLACE MURMURS »
Marketplace Murmurs is a daily blog of consumer-related news, thoughts and missives that cross the minds and desks of the CBC News: Marketplace staff...

In-game advertising makes for clumsy bedfellows
January 19, 2006


Image of a Subway ad in Counter-Strike (Ars Technica)

There’s a fascinating dustup occurring in the quickly converging world of online gaming and advertising.

We’ve heard about how advertisers are looking to the gaming community as fair game to reach the coveted 18-34 year old demographic.

A recent campaign pitching the Subway sandwich chain was hailed as a grand success by the marketers behind it, Engage In-Game Advertising:

"After only three weeks of advertising in the most popular online action game played among men 18 to 34, SUBWAY® reached 31,000 unique gamers and achieved more than 19,000 eyeball hours of exposure in one market alone. All SUBWAY® markets running in-game advertising are seeing a measurable increase in traffic and sales."

Curiously, as Ars Technica reports, the game in question is never mentioned by name in the PR bumf, instead it’s just described as "the most popular online action game."

That’s because the game's publisher, Valve Software, didn’t clear the use of the ads in the game (Counter-Strike). Valve is now pursuing the issue as a “legal matter,” saying the ads violate the game's EULA (end user license agreement).

Ars Technica has done a great job of following the money and explaining how the ads ended up in Counter-Strike.

via: The Consumerist

related murmurs: Sony confirms PSP ‘corporate graffiti’ campaign, Dissecting the advertising onslaught on the young, Kids spend more time with media that adults spend at work: study, EverQuest takes product placement to a new level, Where have the boys gone?

murmur categories: technology, advertising, branding

tags: advertising marketing ads business games gaming

posted by Tessa | 1:30 PM (ET) | Permalink




^TOP