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CBC MARKETPLACE: HEALTH » EVERQUEST
A mother's quest; still no answers
Broadcast: October 15, 2002 | Reporter: Wendy Mesley; Producer: Michael Gruzuk; Researcher: Lesley Cameron
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EverQuest marketing material highlights "addictive" nature of game

In the year since her son’s death, Woolley still doesn’t know why Shawn killed himself. But, she wants the owners of EverQuest, Sony Online, to help her figure out what Shawn’s character was doing in the game in the days just before his death. She says Sony Online owes her an answer. She holds the company accountable for designing a game is so powerful, she says it’s addictive.

Woolley says EverQuest is like a drug.

"When it gets to the point where it's not fun anymore, if you have to play because you’re driven to play, and it’s no longer a choice, then it's an addiction.”

Back in B.C., Tracy and other players read about what happened to Shawn and their game being blamed – and they didn’t buy it.

“We just said 'oh here we go, somebody is blaming EverQuest.' It’s too bad but how can they blame EverQuest when they don’t know?”

In Redmond, Washington, addictions counsellor Jay Parker has met a lot of people he says are EverQuest addicts.

“They have an expression that they use for their game amongst themselves. They call it ‘Evercrack.’ That’s their term.”

Parker councils his patients to be responsible for their behaviour, but says the game's design is partly to blame.

“You don’t just press exit and you are gone. It’s a game that never ends. So it never says 'game over you won.' It just keeps going."


Brain scan suggests burst of dopamine may be released while playing games like EverQuest

A study done in the U.S. found that 45 per cent of EverQuest players believe they are addicted. Sony Online uses the word "addictive" in several pieces of its marketing material for the game.

At the Montreal Neurological Institute, Dr. Alain Dagher has studied the brains of video game players.

Dagher found that a chemical called dopamine is released in the brain when video game players perform goal-oriented tasks. He suspects, that in a game like EverQuest – a burst of dopamine may be released every time a quest is fulfilled. Just like in the video games.

As long as players like Tracy keep playing, Sony makes more money - about $8 million a month.


"Take control," says Harvey Nightengale, Canadian Digital Software Association

Marketplace spoke with Harvey Nightengale, Executive Director of the Canadian Digital Software Association, a group Sony belongs to:

Wendy Mesley: Does the industry think online games could be addictive?

Harvey Nightengale: I don’t think there was ever any intention for any game to be addictive in any way shape or form. They are meant to be all entertainment products.

Wendy Mesley: Because we got this off Sony websites and some of the marketing material – and look at this, this is Sony material – "let Sony feed your online addiction," another here – "online games for hours of addicting game play." Here’s another one: “maintaining highly-addictive immersive and persistent gaming environments.”

Harvey Nightengale: I’m sure somebody said that, that’s what they say in their literature. I have no doubt it’s part of their marketing tool.

Wendy Mesley: But, this would suggest that Sony knows that EverQuest is addictive.

Harvey Nightengale: It suggests they would – you should speak to Sony reps.

Wendy Mesley: We wanted to. The only person we could get to talk to us was you.

Harvey Nightengale: My answer to you will always be take control, with television, radio.

Wendy Mesley: What about Sony, should it take a little more responsibility?

Harvey Nightengale: As I said, I will try to confirm these details with Sony. And They may have to if in fact it bears out that what you are saying. They may have to.

Liz Woolley thinks players and their families should be warned about the power of these games. She’s set up a Web site called Online Gamers Anonymous, a support group for addicted players and their families.

"I couldn’t help him, but I can help others," Woolley told Marketplace.

Marketplace kept trying to get Sony to agree to an interview for this story, but the company declined. Sony said its executives were too busy. A team of them has been in China, cutting a deal to bring EverQuest to millions of new players - and maybe some new addicts, too.

NEXT: Dopamine and online games »


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EVER QUEST: MAIN PAGE A MOTHER'S QUEST; STILL NO ANSWERS DOPAMINE AND ONLINE GAMING STUDY: ONLINE GAME ADDICTION [PDF] STUDY: DOPAMINE AND ONLINE GAMES [PDF]

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Warning labels needed for some online games: parent (October 16, 2002)

11 million are Web addicts: report (August 23, 1999)

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Online Gamers Anonymous

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Montreal Neurological Institute

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